About This Book
This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
I absolutely loved this book! Life-changing. It made me reflect on so many aspects of my life. A story that touched my heart and opened my mind.
I absolutely loved this book! Incredible. Each chapter was a revelation. The writing style is warm and engaging. Everyone should read this at least once.
Hey there! Just finished reading this gem about graphics - Smart. Each chapter felt like chatting with a really smart friend. It somehow made me laugh and think at the same time. I loved how it mixed serious insight with friendly storytelling. Big thumbs up from me!
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