About This Book
This book introducing the reader (you) to the WebGL cross platform 3D graphics API - uses simplified examples and tutorials through a hands-on practical perspective. We address questions, such as:Why should you learn WebGL? What is special about WebGL? How is WebGL different from DirectX and OpenGL? How do we initialize and setup a simple WebGL program in JavaScript?
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
From a theoretical perspective on graphics, this book offers Authoritative. Key themes are examined with clarity and depth. The author demonstrates a profound understanding of the subject matter. Methodology is sound and consistently applied. This work bridges a critical gap in the existing literature. I would highly recommend this book to both students and established professionals.
Hey there! Just finished reading this gem about javascript - Heartwarming. The tone was super inviting without dumbing things down. Definitely recommending this to a few people already.
So I picked up this book about graphics, and…Pretty fun. It’s one of those reads you can chill with. The writer doesn’t overdo it—just solid points and good flow. The vibe is relaxed but still makes you think. I’d grab another book by this author.
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